I am a 3D generalist with a concentration in modeling, texturing, and lighting. I earned my Bachelor of Fine Arts (BFA) in Computer Art, Computer Animation, and Visual Effects at the School of Visual Arts.


I am proficient in Autodesk Maya, Adobe Photoshop, Combustion, Adobe After Effects, Avid, and ZBrush. Additionally, I have experience in Topogun, Nuke, and Adobe Illustrator.